Game Designer

tinyBuild,Posted 10 months ago

Senior

Full time

Negotiable

Relocate, Remote, Belgrade

tinyBuild is a global video game publisher and developer focused on creating long-lasting, sustainable franchises across multiple media formats. Responsible for over 70 titles including Hello Neighbor, Graveyard Keeper, and Potion Craft, the company has a dozen development studios spread across the US, EU, Serbia, and Ukraine

Now we're looking for a Game Designer to work on an AI-driven, system-oriented game for PC and Consoles. The project is in the early prototype stage.

What are you working on?
  • At what stage of the project(s)? Early prototype
  • Platforms: PC, Console
Team size and structure?

1-10 people

What kind of professional are we looking for?
  • Expertise in designing and implementing complex, interactive gameplay systems. Ability to design rules, mechanics, and systems that create engaging, emergent gameplay experiences;

  • Proficient in designing rule-based interactive systems, focusing on physical interactions, and multiple possible interactions between objects;

  • Strong understanding of AI behavior and learning systems. Experience designing AI that adapts and responds dynamically to player actions and changes in the game world;

  • Experience in prototyping and iterative design to rapidly test and refine system designs;

  • Skill in designing systems that provide players multiple ways to solve problems and achieve their goals, promoting creativity and strategic thinking;

  • Past work experience in games with system-oriented mechanics and/or AI systems would be highly valuable.

Knowledge of Unreal Engine is a huge plus, but not a requirement if listed characteristics are met.

What is important for us in a person?
  • Proactive creativity (being able to create on their own);

  • Open-mindedness (free from genres, design cliche and overused design approaches);

  • Experimental approach (open to experiments and new ideas);

  • Independent thinker (does not rely on established patterns and can think outside of the box);

What are the conditions and bonuses?
  • Professional development courses, game dev conferences, and other events;

  • Flexible work schedule;

  • Possibility to work remotely;

  • Unlimited paid vacation and paid sick leave;

  • Two weeks of corporate holidays simultaneously for the whole team (one in the summer and one during the Christmas and New Year celebrations). This allows you to have a complete break from your tasks and any communication with your team;

  • Corporate English classes;

  • Corporate hardware

tinyBuild

Company type: developer, publisher

Employees: 201-500

Platforms: PC, Console

Genres: Action, Adventure, Role-playing, Simulation, Shooter, Fighting, Platformer

https://www.tinybuild.com/

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